Understanding mental shortcuts and how they increase user engagement
Every day, we are faced with the decision to choose between a Yes and a No. In this case, we often use our past experiences to make decisions. This tremendously decreases our cognitive load and eases the decision process. Below is an explanation of mental shortcuts, their usage in the E-Commerce industry, and how you can trigger user behaviors and increase their engagement.
Increasing Sales in E-Commerce
If you are one of those who are using GoDaddy for managing your domains, you are probably getting emails with the subject “Save 35% today” almost every few days. Nonetheless, if you navigate to the website right away, you still can get the 30% off for all domain purchases or other products. But why does GoDaddy still send emails to its users shouting about its sales?
As a user, I already know that certain items are priced the same, but I am still more likely to buy that item under the “Save 35% today” campaign rather than purchasing it at a non-sale time. The simple reason is that the usage of the word “Save” gives us the idea of a Sale. This indicates a discount in our daily life. Every time we see this in any shop, online or offline, it triggers our behavior to purchase an item, even if it's at the same price or a higher price, because we feel that we are getting a benefit out of it.
Mental shortcuts can be found in different places and situations. For example, a person may have experienced meeting a bright individual dressed in a sharp suit. The next time he or she encounters an individual in a sharp suit, they will automatically perceive that person as competent.
Why “Representativeness Heuristic”
First described by psychologists Tversky and Kahneman in the 1970s, the representativeness heuristic is a decision-making shortcut that employs the use of past experiences to guide the decision-making process or automatic behaviors.
When judging the representativeness of a new stimulus/event, people usually pay attention to the degree of similarity between the stimulus/event and a standard/process. It is also important that those features be salient. Nilsson, Juslin, and Olsson (2008) found this to be influenced by the exemplar account of memory (concrete examples of a category are stored in memory), so that new instances were classed as representative if highly similar to a category, as well as if frequently encountered. (Wikipedia)
Good Practices
Visuals & Content: There is always a judgment during an experience, and we need to make this easier and better for our users by decreasing their cognitive load. A good shortcut can be shown by visuals or a simple text explanation.
We assume that you want to get the users' trust in your online shopping store. We are not telling them to trust us explicitly; we are simply showing them our SSL Certificate, Payment Icons, and recent user reviews to gain their trust.
Micro-Interaction: It is always good to research common micro-interaction patterns, so that we know how micro-interaction works in similar websites and apps that we will be building. This can help users get started with their tasks faster when using your designed application. Zerb Foundation is a good source to begin with, understanding micro-interaction patterns.
Conclusion
Our job is to minimize the decision-making time for our users and make the task easier and measurable for them. It is always good to know their habits and bring them into our scenario to simplify their tasks.